Project

Pulp Society

In-gallery AR: Authentic experience without a physical visit or 2D website.

AR
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Year

Year

2024

2024

Technologies used

Technologies used

Unity

Unity

Location

Location

Germany

Germany

Published on: March 15, 2022

The Project

The Pulp Society project demonstrates how museums and art galleries can offer immersive, interactive experiences through virtualization. By creating a high-fidelity, remote-accessible virtual environment, the project allowed patrons to explore gallery spaces without needing to be physically present. This added a new layer of interactivity and engagement, enhancing the overall experience for art enthusiasts.

The Challenge

  1. How can carpenters' design be conveyed more effectively?

  2. How can products be made more interactive for clients to experience, beyond seeing them on paper?

  3. How can we ensure the virtual experience resonates with the firm’s reputation while maintaining high fidelity for artworks?

One of the major challenges was providing a near-accurate representation of artworks for virtual visitors, ensuring that fine details were preserved for an authentic experience.

The Solution

iiterate developed a Virtual Reality application using Unity3D, capturing detailed documentation of the gallery and artwork. The app featured teleportation mechanics, allowing users to explore the virtual space without physical limitations. By providing a high-fidelity experience at virtually zero cost, Pulp Society ensured the gallery could remain fully operational digitally during the pandemic, offering patrons an authentic experience from home.

Cost, Time, and Efficiency

With XR implementation, the gallery was able to reduce both construction and design costs, providing an efficient and cost-effective digital solution to maintain visitor engagement.

Design Features

  • Teleportation Mechanics: Users could explore larger gallery spaces within smaller physical confines, enhancing the virtual experience.

  • Gaze Heatmaps: Collecting visitor engagement data to improve future exhibitions.

  • Fine Detail Representation: Ensuring accurate portrayal of artwork, even at the virtual level.

Applications of XR Technology

Pulp Society demonstrates how XR can be applied to:

  • Art galleries and museums for immersive virtual tours

  • Retail stores for enhanced customer experiences

  • Property showcasing in VR for real estate

  • White-labeled interior design experiences for architects and designers

Updated on: September 29, 2024

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“Any sufficiently advanced technology is indistinguishable from magic.”
Arthur C. Clarke
© iiterate Technologies GmbH
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Deutschland
Mittelbachstraße 66, 53518 Adenau
India
A-Wing, Ist Floor, A55/12, DLF Phase I, Sector 28, Chakkarpur, Gurugram, Haryana 122002, India
“Any sufficiently advanced technology is indistinguishable from magic.”
Arthur C. Clarke
© iiterate Technologies GmbH
Alle Rechte vorbehalten
Deutschland
Mittelbachstraße 66, 53518 Adenau
India
A-Wing, Ist Floor, A55/12, DLF Phase I, Sector 28, Chakkarpur, Gurugram, Haryana 122002, India
“Any sufficiently advanced technology is indistinguishable from magic.”
Arthur C. Clarke
© iiterate Technologies GmbH
Alle Rechte vorbehalten
Deutschland
Mittelbachstraße 66, 53518 Adenau
India
A-Wing, Ist Floor, A55/12, DLF Phase I, Sector 28, Chakkarpur, Gurugram, Haryana 122002, India